

Over 5+ years experience in CG production, I specialize in Lighting Shading and Compositing using advanced lighting techniques (IBL, Final Gathering, HDRI). I am well versed with Nuke, Modo and many current aspects of 3D/CG Production.
2013 - 2015
Lighting Artist - Assemblage Entertainment
My Resume
PROFESSIONAL INFO

“If you can dream it,
You can do it.”
- Walter Elias Disney
WORK EXPERIENCE
2013 - 2013
Lighting Artist - Forever After Studios
2011 - 2013
Lighting Artist - Maya Digital Studios
-
Worked with the CG Supervisors and Creative/Art Directors to create the desired look and feel of the backgrounds.
-
Setup master lighting of the Character and BG.
-
Lighting with Arnold Render and creating a semi-final compositions for lighters with Nuke.
-
Lighting, Shading and look development on multiple projects in various styles.
-
Troubleshoting of complicated lighting scene and render problems.
-
Develop and creating production light rigs, lighting work flows, tools and organizing rendering.
-
Helped increase quality of shading by upgrading Mental ray shaders to Arnold shaders.
-
Building shader networks in Slim for the surfacing Dept.
-
Helped to integrate 'The Foundry Modo' to existing pipeline.
-
Assist Pipline Developer with pipeline design.
Projects -
The Swan Princess: A Royal Family Tale
Alpha and Omega 2: A Howl-iday Adventure
A Monsterous Holiday
-
Worked with the Lighting Supervisors and Compositing supervisor to create the desired look and feel of the backgrounds.
-
Setup master lighting of the BG's.
-
Lighting with Mentalray Render and compositing with Nuke.
-
Troubleshoting of complicated lighting scene's and render problems.
-
Helped increase quality of shading by making shader library.
-
Building shader networks for the surfacing Dept.
-
Helped to designed the process of pipeline for some of the projects.
Job Description -
-
Worked with the Lighting Supervisors and Compositing supervisor to create the desired look and feel of the backgrounds.
-
Setup master lighting of the BG's.
-
Lighting with Mentalray Render and compositing with Nuke.
-
Troubleshoting of complicated lighting scene's and render problems.
-
Helped increase quality of shading by making shader library.
-
Building shader networks for the surfacing Dept.
-
Helped to designed the process of pipeline for some of the projects.
Projects -
Job Description -
Motu Patlu (TV SERIES)
The Centsables (TV SERIES)
Mahabharat (TV SERIES)
Lighting Artist - Resonance Digital LLP
2017 -
Projects -
Norm Of The North
Blinky Bill
Alpha and Omega 3: The Great Wolf Games
Alpha and Omega: The Legend of the Saw Toothed Cave
Job Description -
-
Worked with the CG Supervisors and Creative/Art Directors to create the desired look and feel.
-
Setup master lighting of the Character and BG.
-
Lighting with Arnold Render and creating a semi-final compositions in Nuke.
-
Lighting, Shading and look development on multiple projects in various styles.
-
Troubleshoting of complicated lighting scene and render problems.
-
Develop and creating production light rigs, lighting work flows, tools and organizing rendering.