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Over 5+ years experience in CG production, I specialize in Lighting Shading and Compositing using advanced lighting techniques (IBL, Final Gathering, HDRI). I am well versed with Nuke, Modo and many current aspects of 3D/CG Production.

2013 - 2015

Lighting Artist - Assemblage Entertainment

My Resume

PROFESSIONAL ​INFO​​

“If you can dream it,
You can do it.”

 

- Walter Elias Disney​

WORK EXPERIENCE​​
2013 - 2013
Lighting Artist - Forever After Studios
2011 - 2013
Lighting Artist - Maya Digital Studios
  • Worked with the CG Supervisors and Creative/Art Directors to create the desired look and feel of the backgrounds.

  • Setup master lighting of the Character and BG.

  • Lighting with Arnold Render and creating a semi-final compositions for lighters with Nuke.

  • Lighting, Shading and look development on multiple projects in various styles.

  • Troubleshoting of complicated lighting scene and render problems.

  • Develop and creating production light rigs, lighting work flows, tools and organizing rendering.

  • Helped increase quality of shading by upgrading Mental ray shaders to Arnold shaders.

  • Building shader networks in Slim for the surfacing Dept.

  • Helped to integrate 'The Foundry Modo' to existing pipeline.

  • Assist Pipline Developer with pipeline design.

 

Projects -

The Swan Princess: A Royal Family Tale

Alpha and Omega 2: A Howl-iday Adventure

A Monsterous Holiday

  • Worked with the Lighting Supervisors and Compositing supervisor to create the desired look and feel of the backgrounds.

  • Setup master lighting of the BG's.

  • Lighting with Mentalray Render and compositing with Nuke.

  • Troubleshoting of complicated lighting scene's and render problems.

  • Helped increase quality of shading by making shader library.

  • Building shader networks for the surfacing Dept.

  • Helped to designed the process of pipeline for some of the projects.

 

Job Description -
  • Worked with the Lighting Supervisors and Compositing supervisor to create the desired look and feel of the backgrounds.

  • Setup master lighting of the BG's.

  • Lighting with Mentalray Render and compositing with Nuke.

  • Troubleshoting of complicated lighting scene's and render problems.

  • Helped increase quality of shading by making shader library.

  • Building shader networks for the surfacing Dept.

  • Helped to designed the process of pipeline for some of the projects.

 

Projects -
Job Description -

Motu Patlu (TV SERIES)

The Centsables (TV SERIES)

Mahabharat (TV SERIES)

Lighting Artist - Resonance Digital LLP

2017 - 
Projects -

TATA COMMERCIAL

Pari

Fukrey Return

COMMERCIAL

etc...

Job Description -
  • Worked with the CG Supervisors and Creative/Art Directors to create the desired look and feel.

  • Setup master lighting of the Character and BG.

  • Lighting with Arnold Render and creating a semi-final compositions in Nuke.

  • Lighting, Shading and look development on multiple projects in various styles.

  • Troubleshoting of complicated lighting scene and render problems.

  • Develop and creating production light rigs, lighting work flows, tools and organizing rendering.

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